AI Insights · Timothy · April 2022
Top 5 Snake Games in Saudi Arabia Q1 2022 Performance
In Q1 2022, the top snake games in Saudi Arabia showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at the numbers.
In Q1 2022, the top snake games in Saudi Arabia demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of the top 5 snake games, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps showed a steady increase in weekly revenue, peaking at approximately $350 in the last week of March. Weekly downloads saw a significant spike mid-quarter, reaching around 82K in mid-March, while weekly active users increased from around 556K at the start of January to approximately 671K by the end of March.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced fluctuations in weekly revenue, with a peak of $325 at the end of December, followed by a low of $40 in mid-February, and ending the quarter with $137. Downloads saw a slight increase, starting at 526 in late December and closing the quarter at 682. Active users experienced a slight decline from 4.5K to 3.9K over the quarter.
Little Big Snake by LittleBigSnake, Inc saw a significant revenue spike to $313 in the last week of March. Downloads steadily increased from 599 in late December to 1.3K by the end of March. Active users showed a positive trend, starting from around 2.1K and reaching approximately 3.3K by the end of the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw a notable increase in weekly revenue, peaking at $229 in the last week of March. Downloads surged throughout the quarter, starting at around 10K in late December and peaking at approximately 39K in mid-March. Active users also saw a steep rise, growing from around 72K to approximately 175K.
Worm.io - Snake & Worm IO Game by Quyen Doan had modest revenue growth, peaking at $143 in the last week of March. Downloads fluctuated, starting at 1.5K in late December and ending the quarter at around 2.4K. Active users showed variability throughout the quarter, starting from 5K and ending at around 6.7K.
These insights are based on data provided by Sensor Tower, where more detailed analytics on app performance can be found.